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A little guide about Turtle Island

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Mr. Prince
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How many runs can you do on turtle island (doesn't matter which setup)?

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Post by Mr. Prince Mon May 25 2015, 03:35

Haha, no problem Ciro, I will go into details very soon. Only thing is: Sometimes I think nobody actually reads guides like this Very Happy
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Post by Me Mon May 25 2015, 19:24

Your Turtle Island Guide is very helpful Mr. Prince.

I wait your new details.

^^
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Post by Mr. Prince Tue May 26 2015, 10:16

Edited the main post another time. Better overview now.


///edit log: made the spoiler sections so that you get a better overview of all the stuff. Furthermore I added stuff at Marco section and the section general tips. I made a little calculation how fast someone can run turtle island with a Marco team and will further expand on numbers in this guide. Also I am looking for a few other numbers you can provide:


 How much turtle runs are possible with different teams? Tell me!

last edit: things got messed up. Will add pictures later on again
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Post by Mystogan Tue May 26 2015, 10:47

Nice job Mr. Prince  Wink

It looks awesome now compared to the older one.
I will try out some crews and give the number of runs with each crew.
1) Marine shredder crew depends on luck, but the most runs I could finish in time were 7.
2) After leveling Urouge high enough I give you the number of runs for gear 3 team
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Post by Mr. Prince Wed May 27 2015, 08:17

Did a poll because I am interested in how much runs you are able to do per turtle time. If you vote please also comment in this thread which team you used for it Smile
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Post by Mr. Prince Sun May 31 2015, 02:16

////edit: Fixed some stuff. Most pictures and links are back Smile

Also if you have feedback, give it to me
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Post by Me Sun May 31 2015, 21:13

Good job Mr. Prince.

^^
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Post by Servantis Sat Jun 06 2015, 03:08

Good bit of info for people new to turtle island and a few tips in there for people used to it.

I currently use the navy ensign crew. It can be frustrating at times, as I'll not see a single TND for 10 turns. Other times there will be a TND every round, hit and miss I guess.

I'm not spoilt for choice with Psy characters as no Marco or Shanks but maybe a G3 team with Petty officer coby, Mad Monk Urouge & princess Vivi may show a bit more consistency. Unsure whether or not it will be better though.

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Post by BlameItAllOnUs 440287136 Sun Jun 07 2015, 22:00

With double marco and fullbody it took me less than 2 minutes per run.

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Post by Mr. Prince Sun Jun 07 2015, 23:36

Thanks for the feedback.

yeah, marco takes less then 2 mins
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Post by demonasura666 Sat Jan 09 2016, 04:18

Inupe from Perona Fortnight is very helpful he does 500 damage to all enemies, i got his special 1 off maxed at 9 cooldown, his max is 8. And i did pick up marine fullbody from the Kimono SH fortnight

Also with Dual G3 you can defeat 3 mobs a turn if you hit all perfects

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